Knudge.me raises funds from Indian Angel Network

Bengaluru: Indian Angel Network (IAN), India’s largest horizontal seed/early stage platform on Tuesday announced its investment in Knudge.me, a gamified social learning platform.

Knudge.me aims to create a global edutainment platform from India and is currently focusing on helping people improve their English skills.

Knudge.me was part of Axilor’s Summer ’17 Accelerator batch. Axilor also participated in the current round.

“We want to build Knudge.me as a global edutainment platform that makes learning fun for everyone. We already have seen interest from users in countries like the United States, Brazil and Indonesia. We believe that the phenomenon of game-based learning can be applied to a variety of learning contexts. We are truly excited at building a global consumer product out of India,” said Zunaid Ahmed, co-founder and CEO, Knudge.me.

The startup is currently working on a plug-and-play gamification model which will allow its users to create, share, and play games on any topic they’re interested in.

Knudge.me intends to target a generation who are addicted to their phone screens and make their otherwise unproductive time more worthwhile.

“Gamification is still catching up in India, because of which many do not know how much it can positively impact learning outcomes. We need to revolutionise the way our nation approaches education and Knudge.me provides that strongly integrated gamification experience with their core intent being on skill development and learning. I firmly believe that this product is uniquely positioned to make a powerful change in learning outcomes, in India and globally,” said lead IAN investor Bikky Khosla.

Since its launch in January 2017, the Android app has organically gained more than two million users across the globe.

The app was also selected as the “Best Hidden Gem” by Google Play Store in 2017 besides being an Editor’s Choice app.

Knudge.me is now available on both iOS and Android.

Designed as a social gaming platform that concentrates on learning, it allows its users to play games on the go and challenge their friends and family. (ANI)